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We’ve certainly not experienced a platformer where you spend so much time within the platforms, and we never care to again. Oh and ocs(but only a few probably 50 thats it probably) So yeah :p 'Ahhh see what happens when.
#1000 WAYS TO DIE RACCOON TV#
'As you can guess from the title the characters are all either from video games, tv shows and comics well thats all for now see you next time :p'. It’s a puzzle-platformer that demands precision with its taut levels, but then hands you teleporting abilities that are chaotic at best, cruel at worst. 'Hi guys this is my a 1000 ways to die cartoon show its a parody of the show that might be animated one day on wadeys other stuff as a cartoon show'. There may be someone, somewhere, who can master the counter-intuitive controls of Rift Racoon and have a good time. You don’t know how tempted we were to jack it all in once we got to 100%. You’ll hit 1000G at about one-third of its runtime. It doesn’t change up much over its runtime, and we would have appreciated a few more backdrops than ‘industrial lab’ and ‘Green Hill Zone’, but the fifty levels fly past at a decent rate. You’ve got some decent, vibrant pixel art here, a cute protagonist, ten decent chiptune songs, and some well-designed and precise levels. It keeps dragging down a perfectly adequate and imaginative experience. What could have been a unique-selling point turns out to be an anchor around Rift Racoon’s little furry paw. Around mid-way you unlock some floaty-robot things that allow you to teleport mid-air, but they are tiny and you have to connect with them directly to get their boost. And the hitboxes of certain obstacles are really small, requiring precision. Wall-climbs are on a shared cooldown of some kind, so you can’t wall-climb and then teleport to another wall-climb.
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Checkpoints can be pretty far apart, and non-existent on some of the shorter levels. But instead of being generous, and offering a few safety nets, Rift Racoon sees you are down and puts the boot in. Putting racoon controls and teleporting controls on the same stick became a relentless bugger.